WALKIES!

The Dogwalk Nightmare
2–4 Players · Ages 12+ · 5–10 Min

Goal: Get your dog home (5 cards) or collect a 5-card set. Pay the Tollkeepers – or the Bailiff takes your dog!

Cards (64)

RoleCardsFunction
Walker (24)Street, Wood, RiverMove dog
Attacker (15)Catcher, Hunter, Fisherman, Flea, PoopDemand toll
Defender (17)Coins, Rabbit, Fish, Sack, DocPay tribute
Beast (8)Cat, Boar, Hippo, PoliceSeize dog

Realms & Matchups

RealmAtt → DefBeast
StreetsCatcher → CoinsCat
WoodsHunter → RabbitBoar
RiversFisherman → FishHippo
GlobalPoop→Sack, Flea→DocPolice

Which Beast follows which Attacker?

AttackerAllowed Beasts
CatcherCat, Police
HunterBoar, Police
FishermanHippo, Police
Poop, FleaANY
Police = Global Beast – can follow ANY Attacker!

Setup

  1. Deal 7 cards each
  2. All place 1 Walker face-down → reveal
  3. Left of dealer starts

Actions (1 per turn)

ActionCardsEffect
ADDDOG1 WalkerNew dog (+1 Bone)
WALK1 WalkerMove dog
SWITCHDef + WalkerChange realm
ATTACK1 Attacker→ ATTACKED
DEFEND1 Defender→ DEFENDED
DRAW→ PENDING / CONQUERED
PUNISH1 Beast→ AFRAID
RESCUE1 DefenderPENDING → DEFENDED
ESCAPE2× WalkerAFRAID → WALKING
GIVEAWAYDef/Att/BeastOffload cards

Dog States

State~%What to do
WALKING74%Normal, can be attacked
ATTACKED4%DEFEND or DRAW
DEFENDED18%WALK (any!), GIVEAWAY
PENDING3%Act fast or PUNISH!
AFRAID<1%2× cards or lose dog
CONQUERED<1%Dog seized (+2 Bones)

Bones

Earn:
ADDDOG +1
Help rival +1
Conquer +2
Spend:
Realm access −1

Scoring

Win:
Set → +5
Empty hand → +1/player
Bonus/Penalty:
+1 per realm/dog/Bone
−1 per hand card

No penalty when winning with a Set!

Tips