Goal: Get your dog home (5 cards) or collect a 5-card set. Pay the Tollkeepers – or the Bailiff takes your dog!
Cards (64)
| Role | Cards | Function |
| Walker (24) | Street, Wood, River | Move dog |
| Attacker (15) | Catcher, Hunter, Fisherman, Flea, Poop | Demand toll |
| Defender (17) | Coins, Rabbit, Fish, Sack, Doc | Pay tribute |
| Beast (8) | Cat, Boar, Hippo, Police | Seize dog |
Realms & Matchups
| Realm | Att → Def | Beast |
| Streets | Catcher → Coins | Cat |
| Woods | Hunter → Rabbit | Boar |
| Rivers | Fisherman → Fish | Hippo |
| Global | Poop→Sack, Flea→Doc | Police |
Which Beast follows which Attacker?
| Attacker | Allowed Beasts |
| Catcher | Cat, Police |
| Hunter | Boar, Police |
| Fisherman | Hippo, Police |
| Poop, Flea | ANY |
Police = Global Beast – can follow ANY Attacker!
Setup
- Deal 7 cards each
- All place 1 Walker face-down → reveal
- Left of dealer starts
Actions (1 per turn)
| Action | Cards | Effect |
| ADDDOG | 1 Walker | New dog (+1 Bone) |
| WALK | 1 Walker | Move dog |
| SWITCH | Def + Walker | Change realm |
| ATTACK | 1 Attacker | → ATTACKED |
| DEFEND | 1 Defender | → DEFENDED |
| DRAW | — | → PENDING / CONQUERED |
| PUNISH | 1 Beast | → AFRAID |
| RESCUE | 1 Defender | PENDING → DEFENDED |
| ESCAPE | 2× Walker | AFRAID → WALKING |
| GIVEAWAY | Def/Att/Beast | Offload cards |
Dog States
| State | ~% | What to do |
| WALKING | 74% | Normal, can be attacked |
| ATTACKED | 4% | DEFEND or DRAW |
| DEFENDED | 18% | WALK (any!), GIVEAWAY |
| PENDING | 3% | Act fast or PUNISH! |
| AFRAID | <1% | 2× cards or lose dog |
| CONQUERED | <1% | Dog seized (+2 Bones) |
Bones
Earn:
ADDDOG +1
Help rival +1
Conquer +2
Spend:
Realm access −1
Scoring
Win:
Set → +5
Empty hand → +1/player
Bonus/Penalty:
+1 per realm/dog/Bone
−1 per hand card
No penalty when winning with a Set!
Tips
- Keep Defenders! (~27% of deck)
- DEFENDED → any Walker works
- Fear POOP & FLEA – any Beast follows!
- Police can follow ANY Attacker!
- Help rivals = earn Bones