Gassi. Material

Version 2.6.7 20260904, © 2019-2026 berthold bösing
Face
Street
STREET
Realm
The Streets
THE STREETS
Role
W
WALKER
Icon
The Streets
Count
8
Counterpart
catcher.svg
poop.svg
flea.svg
Companion
rabbit.svg
fish.svg
sack.svg
doc.svg
Incoming
attack (walking)
CATCHER
POOP
FLEA
switch (walking)
COINS:WOOD
COINS:RIVER
SACK:WOOD
SACK:RIVER
DOC:WOOD
DOC:RIVER
walk (walking)
STREET
Outgoing
addDog (waiting)
STREET
escape (afraid)
Cat: STREET:STREET
Police: STREET:STREET
escape (terrified)
Cat: STREET:STREET
Police: STREET:STREET
switch (walking)
Wood:
RABBIT:STREET
SACK:STREET
DOC:STREET
River:
FISH:STREET
SACK:STREET
DOC:STREET
switch (pending)
Hunter:
RABBIT:STREET
SACK:STREET
DOC:STREET
Fisherman:
FISH:STREET
SACK:STREET
DOC:STREET
switch (captured)
Boar:
RABBIT:STREET
SACK:STREET
DOC:STREET
Hippo:
FISH:STREET
SACK:STREET
DOC:STREET
walk (walking)
STREET
walk (defended)
COINS
RABBIT
FISH
SACK
DOC
walk (pending)
CATCHER
POOP
FLEA
walk (captured)
CAT
POLICE
Face
Catcher
CATCHER
Realm
The Streets
THE STREETS
Role
A
ATTACKER
Icon
The Streets
Count
3
Fee
pull 1 card(s)
1 round(s)
Counterpart
street.svg
cat.svg
police.svg
coins.svg
Incoming
attack+ (attacked)
CATCHER
defend (attacked)
COINS
giveaway (pending)
CATCHER
punish (pending)
CAT
POLICE
rescue (pending)
COINS
switch (pending)
COINS:WOOD
COINS:RIVER
SACK:WOOD
SACK:RIVER
DOC:WOOD
DOC:RIVER
walk (pending)
STREET
Outgoing
attack (walking)
STREET
attack+ (attacked)
CATCHER
giveaway (pending)
CATCHER
Face
Coins
COINS
Realm
The Streets
THE STREETS
Role
D
DEFENDER
Icon
The Streets
Count
3
Counterpart
catcher.svg
cat.svg
Companion
wood.svg
river.svg
Incoming
giveaway (defended)
COINS
walk (defended)
STREET
WOOD
RIVER
Outgoing
defend (attacked)
CATCHER
defend (afraid)
Cat: COINS:COINS
defend (terrified)
Cat: COINS:COINS
giveaway (defended)
COINS
rescue (pending)
CATCHER
rescue (captured)
Cat: COINS:COINS
switch (walking)
Street:
COINS:WOOD
COINS:RIVER
switch (pending)
Catcher:
COINS:WOOD
COINS:RIVER
switch (captured)
Cat:
COINS:WOOD
COINS:RIVER
Face
Cat
CAT
Realm
The Streets
THE STREETS
Role
B
BEAST
Icon
The Streets
Count
2
Fee
pull 2 card(s)
1 round(s)
Counterpart
catcher.svg
poop.svg
flea.svg
cat.svg
coins.svg
coins.svg
street.svg
street.svg
Incoming
defend (afraid)
COINS:COINS
defend (terrified)
COINS:COINS
escape (afraid)
STREET:STREET
escape (terrified)
STREET:STREET
giveaway (captured)
CAT
punish (captured)
CAT
punish+ (afraid)
CAT
rescue (captured)
COINS:COINS
switch (captured)
COINS:WOOD
COINS:RIVER
SACK:WOOD
SACK:RIVER
DOC:WOOD
DOC:RIVER
walk (captured)
STREET
Outgoing
giveaway (captured)
CAT
punish (pending)
CATCHER
POOP
FLEA
punish (captured)
CAT
punish+ (afraid)
CAT
Face
Wood
WOOD
Realm
The Woods
THE WOODS
Role
W
WALKER
Icon
The Woods
Count
8
Counterpart
hunter.svg
poop.svg
flea.svg
Companion
coins.svg
fish.svg
sack.svg
doc.svg
Incoming
attack (walking)
HUNTER
POOP
FLEA
switch (walking)
RABBIT:STREET
RABBIT:RIVER
SACK:STREET
SACK:RIVER
DOC:STREET
DOC:RIVER
walk (walking)
WOOD
Outgoing
addDog (waiting)
WOOD
escape (afraid)
Boar: WOOD:WOOD
Police: WOOD:WOOD
escape (terrified)
Boar: WOOD:WOOD
Police: WOOD:WOOD
switch (walking)
Street:
COINS:WOOD
SACK:WOOD
DOC:WOOD
River:
FISH:WOOD
SACK:WOOD
DOC:WOOD
switch (pending)
Catcher:
COINS:WOOD
SACK:WOOD
DOC:WOOD
Fisherman:
FISH:WOOD
SACK:WOOD
DOC:WOOD
switch (captured)
Cat:
COINS:WOOD
SACK:WOOD
DOC:WOOD
Hippo:
FISH:WOOD
SACK:WOOD
DOC:WOOD
walk (walking)
WOOD
walk (defended)
COINS
RABBIT
FISH
SACK
DOC
walk (pending)
HUNTER
POOP
FLEA
walk (captured)
BOAR
POLICE
Face
Hunter
HUNTER
Realm
The Woods
THE WOODS
Role
A
ATTACKER
Icon
The Woods
Count
3
Fee
pull 1 card(s)
1 round(s)
Counterpart
wood.svg
boar.svg
police.svg
rabbit.svg
Incoming
attack+ (attacked)
HUNTER
defend (attacked)
RABBIT
giveaway (pending)
HUNTER
punish (pending)
BOAR
POLICE
rescue (pending)
RABBIT
switch (pending)
RABBIT:STREET
RABBIT:RIVER
SACK:STREET
SACK:RIVER
DOC:STREET
DOC:RIVER
walk (pending)
WOOD
Outgoing
attack (walking)
WOOD
attack+ (attacked)
HUNTER
giveaway (pending)
HUNTER
Face
Rabbit
RABBIT
Realm
The Woods
THE WOODS
Role
D
DEFENDER
Icon
The Woods
Count
3
Counterpart
hunter.svg
boar.svg
Companion
street.svg
river.svg
Incoming
giveaway (defended)
RABBIT
walk (defended)
STREET
WOOD
RIVER
Outgoing
defend (attacked)
HUNTER
defend (afraid)
Boar: RABBIT:RABBIT
defend (terrified)
Boar: RABBIT:RABBIT
giveaway (defended)
RABBIT
rescue (pending)
HUNTER
rescue (captured)
Boar: RABBIT:RABBIT
switch (walking)
Wood:
RABBIT:STREET
RABBIT:RIVER
switch (pending)
Hunter:
RABBIT:STREET
RABBIT:RIVER
switch (captured)
Boar:
RABBIT:STREET
RABBIT:RIVER
Face
Boar
BOAR
Realm
The Woods
THE WOODS
Role
B
BEAST
Icon
The Woods
Count
2
Fee
pull 2 card(s)
1 round(s)
Counterpart
hunter.svg
poop.svg
flea.svg
boar.svg
rabbit.svg
rabbit.svg
wood.svg
wood.svg
Incoming
defend (afraid)
RABBIT:RABBIT
defend (terrified)
RABBIT:RABBIT
escape (afraid)
WOOD:WOOD
escape (terrified)
WOOD:WOOD
giveaway (captured)
BOAR
punish (captured)
BOAR
punish+ (afraid)
BOAR
rescue (captured)
RABBIT:RABBIT
switch (captured)
RABBIT:STREET
RABBIT:RIVER
SACK:STREET
SACK:RIVER
DOC:STREET
DOC:RIVER
walk (captured)
WOOD
Outgoing
giveaway (captured)
BOAR
punish (pending)
HUNTER
POOP
FLEA
punish (captured)
BOAR
punish+ (afraid)
BOAR
Face
River
RIVER
Realm
The Rivers
THE RIVERS
Role
W
WALKER
Icon
The Rivers
Count
8
Counterpart
fisherman.svg
poop.svg
flea.svg
Companion
coins.svg
rabbit.svg
sack.svg
doc.svg
Incoming
attack (walking)
FISHERMAN
POOP
FLEA
switch (walking)
FISH:STREET
FISH:WOOD
SACK:STREET
SACK:WOOD
DOC:STREET
DOC:WOOD
walk (walking)
RIVER
Outgoing
addDog (waiting)
RIVER
escape (afraid)
Hippo: RIVER:RIVER
Police: RIVER:RIVER
escape (terrified)
Hippo: RIVER:RIVER
Police: RIVER:RIVER
switch (walking)
Street:
COINS:RIVER
SACK:RIVER
DOC:RIVER
Wood:
RABBIT:RIVER
SACK:RIVER
DOC:RIVER
switch (pending)
Catcher:
COINS:RIVER
SACK:RIVER
DOC:RIVER
Hunter:
RABBIT:RIVER
SACK:RIVER
DOC:RIVER
switch (captured)
Cat:
COINS:RIVER
SACK:RIVER
DOC:RIVER
Boar:
RABBIT:RIVER
SACK:RIVER
DOC:RIVER
walk (walking)
RIVER
walk (defended)
COINS
RABBIT
FISH
SACK
DOC
walk (pending)
FISHERMAN
POOP
FLEA
walk (captured)
HIPPO
POLICE
Face
Fisherman
FISHERMAN
Realm
The Rivers
THE RIVERS
Role
A
ATTACKER
Icon
The Rivers
Count
3
Fee
pull 1 card(s)
1 round(s)
Counterpart
river.svg
hippo.svg
police.svg
fish.svg
Incoming
attack+ (attacked)
FISHERMAN
defend (attacked)
FISH
giveaway (pending)
FISHERMAN
punish (pending)
HIPPO
POLICE
rescue (pending)
FISH
switch (pending)
FISH:STREET
FISH:WOOD
SACK:STREET
SACK:WOOD
DOC:STREET
DOC:WOOD
walk (pending)
RIVER
Outgoing
attack (walking)
RIVER
attack+ (attacked)
FISHERMAN
giveaway (pending)
FISHERMAN
Face
Fish
FISH
Realm
The Rivers
THE RIVERS
Role
D
DEFENDER
Icon
The Rivers
Count
3
Counterpart
fisherman.svg
hippo.svg
Companion
street.svg
wood.svg
Incoming
giveaway (defended)
FISH
walk (defended)
STREET
WOOD
RIVER
Outgoing
defend (attacked)
FISHERMAN
defend (afraid)
Hippo: FISH:FISH
defend (terrified)
Hippo: FISH:FISH
giveaway (defended)
FISH
rescue (pending)
FISHERMAN
rescue (captured)
Hippo: FISH:FISH
switch (walking)
River:
FISH:STREET
FISH:WOOD
switch (pending)
Fisherman:
FISH:STREET
FISH:WOOD
switch (captured)
Hippo:
FISH:STREET
FISH:WOOD
Face
Hippo
HIPPO
Realm
The Rivers
THE RIVERS
Role
B
BEAST
Icon
The Rivers
Count
2
Fee
pull 2 card(s)
1 round(s)
Counterpart
fisherman.svg
poop.svg
flea.svg
hippo.svg
fish.svg
fish.svg
river.svg
river.svg
Incoming
defend (afraid)
FISH:FISH
defend (terrified)
FISH:FISH
escape (afraid)
RIVER:RIVER
escape (terrified)
RIVER:RIVER
giveaway (captured)
HIPPO
punish (captured)
HIPPO
punish+ (afraid)
HIPPO
rescue (captured)
FISH:FISH
switch (captured)
FISH:STREET
FISH:WOOD
SACK:STREET
SACK:WOOD
DOC:STREET
DOC:WOOD
walk (captured)
RIVER
Outgoing
giveaway (captured)
HIPPO
punish (pending)
FISHERMAN
POOP
FLEA
punish (captured)
HIPPO
punish+ (afraid)
HIPPO
Face
Poop
POOP
Realm
The Streets The Woods The Rivers
GLOBAL
Role
A
ATTACKER
Icon
Global
Count
3
Fee
pull 1 card(s)
1 round(s)
Counterpart
street.svg
wood.svg
river.svg
cat.svg
boar.svg
hippo.svg
police.svg
sack.svg
Incoming
attack+ (attacked)
POOP
defend (attacked)
SACK
giveaway (pending)
POOP
punish (pending)
CAT
BOAR
HIPPO
POLICE
rescue (pending)
SACK
walk (pending)
STREET
WOOD
RIVER
Outgoing
attack (walking)
STREET
WOOD
RIVER
attack+ (attacked)
POOP
giveaway (pending)
POOP
Face
Flea
FLEA
Realm
The Streets The Woods The Rivers
GLOBAL
Role
A
ATTACKER
Icon
Global
Count
3
Fee
pull 1 card(s)
2 round(s)
Counterpart
street.svg
wood.svg
river.svg
cat.svg
boar.svg
hippo.svg
police.svg
doc.svg
Incoming
attack+ (attacked)
FLEA
defend (attacked)
DOC
giveaway (pending)
FLEA
punish (pending)
CAT
BOAR
HIPPO
POLICE
rescue (pending)
DOC
walk (pending)
STREET
WOOD
RIVER
Outgoing
attack (walking)
STREET
WOOD
RIVER
attack+ (attacked)
FLEA
giveaway (pending)
FLEA
Face
Sack
SACK
Realm
The Streets The Woods The Rivers
GLOBAL
Role
D
DEFENDER
Icon
Global
Count
4
Counterpart
poop.svg
police.svg
Companion
street.svg
wood.svg
river.svg
Incoming
giveaway (defended)
SACK
walk (defended)
STREET
WOOD
RIVER
Outgoing
defend (attacked)
POOP
defend (afraid)
Police: SACK:SACK
defend (terrified)
Police: SACK:SACK
giveaway (defended)
SACK
rescue (pending)
POOP
rescue (captured)
Police: SACK:SACK
switch (walking)
Street:
SACK:WOOD
SACK:RIVER
Wood:
SACK:STREET
SACK:RIVER
River:
SACK:STREET
SACK:WOOD
switch (pending)
Catcher:
SACK:WOOD
SACK:RIVER
Hunter:
SACK:STREET
SACK:RIVER
Fisherman:
SACK:STREET
SACK:WOOD
switch (captured)
Cat:
SACK:WOOD
SACK:RIVER
Boar:
SACK:STREET
SACK:RIVER
Hippo:
SACK:STREET
SACK:WOOD
Face
Doc
DOC
Realm
The Streets The Woods The Rivers
GLOBAL
Role
D
DEFENDER
Icon
Global
Count
4
Counterpart
flea.svg
police.svg
Companion
street.svg
wood.svg
river.svg
Incoming
giveaway (defended)
DOC
walk (defended)
STREET
WOOD
RIVER
Outgoing
defend (attacked)
FLEA
defend (afraid)
Police: DOC:DOC
defend (terrified)
Police: DOC:DOC
giveaway (defended)
DOC
rescue (pending)
FLEA
rescue (captured)
Police: DOC:DOC
switch (walking)
Street:
DOC:WOOD
DOC:RIVER
Wood:
DOC:STREET
DOC:RIVER
River:
DOC:STREET
DOC:WOOD
switch (pending)
Catcher:
DOC:WOOD
DOC:RIVER
Hunter:
DOC:STREET
DOC:RIVER
Fisherman:
DOC:STREET
DOC:WOOD
switch (captured)
Cat:
DOC:WOOD
DOC:RIVER
Boar:
DOC:STREET
DOC:RIVER
Hippo:
DOC:STREET
DOC:WOOD
Face
Police
POLICE
Realm
The Streets The Woods The Rivers
GLOBAL
Role
B
BEAST
Icon
Global
Count
2
Fee
pull 2 card(s)
1 round(s)
Counterpart
catcher.svg
hunter.svg
fisherman.svg
poop.svg
flea.svg
police.svg
sack.svg
sack.svg
doc.svg
doc.svg
street.svg
street.svg
wood.svg
wood.svg
river.svg
river.svg
Incoming
defend (afraid)
SACK:SACK
DOC:DOC
defend (terrified)
SACK:SACK
DOC:DOC
escape (afraid)
STREET:STREET
WOOD:WOOD
RIVER:RIVER
escape (terrified)
STREET:STREET
WOOD:WOOD
RIVER:RIVER
giveaway (captured)
POLICE
punish (captured)
POLICE
punish+ (afraid)
POLICE
rescue (captured)
SACK:SACK
DOC:DOC
walk (captured)
STREET
WOOD
RIVER
Outgoing
giveaway (captured)
POLICE
punish (pending)
CATCHER
HUNTER
FISHERMAN
POOP
FLEA
punish (captured)
POLICE
punish+ (afraid)
POLICE